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Civilization revolution leaders
Civilization revolution leaders





civilization revolution leaders
  1. CIVILIZATION REVOLUTION LEADERS PLUS
  2. CIVILIZATION REVOLUTION LEADERS FREE

This increases to 24 if you have democracy. With 8+ trade and a market or a library these cites give you a solid 16 gold or science, every turn. Then rush or build libraries or markets in the city to double your science or gold.

civilization revolution leaders

  • If you want a Trade Oriented City: Settle your city near 4 or more sea tiles (giving you 8 or more trade) and next to 4 or more food.
  • It's best to build 5-7 tiles away from your capital, as once a courthouse is built, they won't have to compete for shared resources, and the distance is still small enough that a decent culture can close up the gap with a territory border, preventing unwanted foreign armies from marching through your lands. Avoid building too close to your capital city, as in the latter stages of the game, close proximity causes them to compete for resources. These cities are versatile and a good choice for any Civ player.

    civilization revolution leaders

    If you want a Balanced city: Settle in a place with plenty of easy access to food, trade, and production and if possible next to resources and rivers.

    CIVILIZATION REVOLUTION LEADERS FREE

    By now you should have around 100 gold, which gives you a free settler so decide what type of city you want and place it in the appropriate place. Unless you see any iron lying around, you may want to skip this and research Alphabet instead. Ironworking gives you legions and the ability to work with the iron resource.

    CIVILIZATION REVOLUTION LEADERS PLUS

    A barracks plus a Great Leader grants them immediate Elite status, allowing you to build highly specialized armies. Bronze Working also grants you barracks (upgrades units to veterans with +50% attack and defense). Bronze working grants you archers and the great wonder Colossus of Rhodes which grants you double trade within the city turning your city into a scientific powerhouse, combined with a library you will far out tech other civilizations in the early and mid game. Choose Bronze working>Iron working, if you want to focus on a balanced military.Additionally, Alphabet grants you the ability to build libraries (build this ASAP as it gives you x2 science in that city), Writing gives you a free spy, and the ability to build them, and reaching Literacy first gives you +1 science in each city. This will put you towards the front of the tech race and directly leads to mathematics (being able to make catapults-handy!). Choose Alphabet>Writing>Literacy if you want to focus on science development.However ,make sure you can reach masonry and irrigation first as the give you a free wall (+100% city defense) and +1 pop in each city. Choose Granary>Masonry>Irrigation if you want to focus on city development.Choose Horseriding>Feudalism, if you want to rush the enemy in the early game.(ex: being the first to research gunpowder would grant you a rifleman unit in your capital city.) After a few turns a message will pop up asking you what to research next. Many techs grant you a bonus for being the first to research them, this bonus may include gold, culture or science bonuses for your cities, even Great People! Being the first to discover a military oriented technology will always grant you one free unit of that technology. This forces enemies to attack across a river and also up a hill! (-50% attack for them, +50% defense for you!) An optimal city location would be a hill surrounded on multiple sides by rivers. However settling next to a hill gives the enemies a +50% attack bonus when attacking from that hill. However settling on a hill is very good, as it gives your city a much improved line of sight and adds a whooping +50% attack and defensive bonus to units stationed inside. Avoid: Likewise you should settling adjacent to mountains, and hills, unless the hill contains iron (with early technology iron-working this gives you a hefty production boost), or if the mountains contain gold, or gems(both of which give you, well, gold).It is also a good strategy to settle directly next to a barbarian village, as they give you a free militia and there is a valuable resource tile underneath them. Any opposing civilization that attacks from across a river has its attack power slashed by 50%. Look for: Be on the lookout for rivers and resource tiles, these can provide a ton of extra food ,production, and trade.Look for enemy capitals, native villages, and resources. A good place to play should be a city surrounded by 2 grasslands, 3 forest, and 2 sea tiles. This should be a location with 4+ food, 4+ production (hammers), and 4+ trade. This totals 34 civilizations and 52 leaders in Civilization IV and its expansion packs.Move your settler to an optimal capital city starting position. Beyond the Sword adds 10 new civilizations, each with their own leader, and 6 new leaders for existing civilizations. Warlords adds 6 new civilizations each with their own leader, and 4 new leaders for existing civilizations. There are 26 leaders (18 civilizations) in Civilization IV.







    Civilization revolution leaders